How to use the guides
Read the first-session guide before the shop page. Cube prices and grade numbers live in the matching articles so this index stays a map.
Which [NEW] Jujutsu Farm guides are published?
First session: cube, place, upgrade
Open one sealed cube, place the character, and upgrade that earner before you buy a more expensive cube.
Sealed cubes, conveyor rolls, and the Market
Roll the conveyor, read the MARKET once per rotation, and use the Robux catalogue only as a price snapshot.
Cube opening timers and skip prices
Read the countdown on the cube card, match a skip product to the time left, or shorten every future timer with VIP.
Cash, Orbs, and what to upgrade
Place every earner, level the Orb number that is already highest, then buy slots and conveyor tiers with what is left.
Grades, traits, and finger rerolls
Reroll grades at RANKING and traits at TRAITS. Midas is the trait with a written 2x Cash effect. The grade panel's percents are not a solved formula.
Kogane RULEs and the 100-point reward
Clear the RULE checklist Kogane is showing, hand it in, and keep the shrine's limited quest on its own panel.
Potions, weather spins, and daily rewards
Cash Potion is +2 Cash for 5 minutes and Luck Potion is +1 Luck for 5 minutes. Token Speed Potion has no captured effect.
Shrine quest, Market, and event windows
Enter Malevolent Shrine for the limited quest, buy MARKET stock once per rotation, and watch the banner for Ten Shadows tokens.
Game passes and what each listing says
Ten optional passes from R$29 to R$499. Luck passes have no effect text. The tower pass only documents double battle speed.
Who to place, from incomes that were actually shown
Level the character whose Orb number is already highest. The four published late-game readings are one session, not a full roster tier list.
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